![]() In fact, many of the suits don’t even have an offensive function, so they are not suitable for combat. ![]() This is the true difficulty of the game since the enemies are extremely simple to defeat and in a great majority of cases you can avoid the confrontation. Incredible replayability thanks to the style of the game | This replayability is quite important in Balan Wonderworld because to advance you need to get a specific number of golden statues (collectible of the game) among all the levels that we have accessible at that time.This, of course, opens the possibility of returning to phases already overcome to reach areas that were previously inaccessible without the suit of another theme. What happens if you get another one in the phase? One of them will go into your closet, so you can use it whenever you want at any control point, even on another level. The real deal of the game is its suit mechanics: our protagonist can accumulate up to three appearances that give some kind of ability oriented to reach new places or fight against enemies: if they hit us, we lose the equipped suit, and receive damage without a suit, it is game over. ![]() Balan Wonderworld is quite the opposite, it’s inspired by collectibles and the weight is placed more on exploration than jumping or combat, although of course, it is all part of the experience.
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